Immersive Technology
POLYCC Instructional Expert · PILOT 2026

EDUCATOR. RESEARCHER. CREATOR.
Bringing education, immersive technology
and creative practice together.
PROFESSIONAL FOCUS
POLYCC Instructional Expert · PILOT 2026
Head of the Digital and Multimedia Learning Center
PhD in Multimedia · UUM, 2025
AI-assisted systems, intelligent applications and interactive learning tools.
Geospatialist (Gs.) · M-IGRSM · Spatial data, interactive maps and geospatial applications.
01 / ABOUT ME
I’m Razif, a Senior Lecturer at Politeknik Balik Pulau. I design learning experiences that bring complex ideas to life.
My practice connects software development, artificial intelligence (AI), geographic information systems (GIS), instructional multimedia, UX/UI and immersive learning. Across teaching, research and creative production, I develop intelligent applications, explore geospatial data and design experiences that make learning more engaging and accessible.
A MULTIDISCIPLINARY PRACTICE
AR / VR development, instructional design, Unity and Meta XR.
System design, mobile applications, GIS, databases and UX / UI.
Generative AI, photography, videography and digital multimedia.
Curriculum development, student projects, workshops and consultation.
TOOLS IN MY PRACTICE


02 / SELECTED INNOVATIONS
A selection of past and ongoing projects I’ve contributed to across system and application development, immersive technology, AI, GIS and digital learning, including geospatial applications that connect data, maps and spatial analysis.
16 of 16 projects
MARCO, OSIMVR, IMMEROSIM and VRIOTS have registered MyIPO copyright.
03 / THE JOURNEY

PROFESSIONAL EXPERIENCE
Teaching software and mobile development, multimedia and supervising IT projects. Head of the Digital and Multimedia Learning Center; previously Head of the Project Unit.
Software development, web programming and multimedia teaching, student project supervision and teaching innovation.
Event management, governance, graphic design, multimedia and industry-government collaboration.
EDUCATION & INSTITUTIONS
Universiti Utara Malaysia
Universiti Sains Malaysia
Universiti Teknikal Malaysia Melaka
Politeknik Sultan Mizan Zainal Abidin
04 / RECOGNITION
Digital Learning Innovation Award
Jabatan Pendidikan Politeknik dan Kolej Komuniti
IMMEROSIM · Academia Fiesta@USM
VRIOTS · ICIIIC
eDola Digital Learning Innovation Award
eDola Digital Learning Innovation Award
eDola Digital Learning Innovation Award
eDola Digital Learning Innovation Award
eDola Digital Learning Innovation Award
Ministry of Higher Education
05 / RESEARCH & PUBLICATIONS
Research at the intersection of
learning, interaction and immersion.
RESEARCHER PROFILES

58289313900

0009-0006-1976-2533

Razif Mustapha

Razif Mustapha
M. R. Mustapha & S. N. Hashim · IRISECON 2026, Atlantis Press
S. N. Hashim, M. R. Mustapha & A. A. Ismail · IRISECON 2026
M. R. Mustapha, S. N. Hashim & A. A. Ismail · Journal of Vocation, Technology & Education
M. R. Mustapha, S. N. Hashim & N. A. Daud · Politeknik Balik Pulau
M. R. Mustapha et al. · Politeknik Balik Pulau
S. N. Hashim & M. R. Mustapha · Compilation of Innovative Idea 2025
M. R. Mustapha, S. Annamalai & A. Othman · Journal of Advanced Research in Applied Sciences and Engineering Technology
Universiti Utara Malaysia · UUM ETD 11799
S. N. Hashim, M. R. Mustapha & A. A. Ismail · NaDITEC 22: National Digital Technology and Education Conference 2022 · pp. 105–106
M. R. Mustapha & Goh Eg Su · Advances in Extended Reality, Chapter 7 · UTM Press
Goh Eg Su & M. R. Mustapha · Advances in Extended Reality, Chapter 2 · UTM Press
M. R. Mustapha, N. Yusop & N. Hashim · PBU eDIGEST 2020: ReCoTVET20 · pp. 343–363
S. N. Hashim, M. Masood & M. R. Mustapha · PBU eDIGEST 2019: ReCoVET19 · pp. 232–239
M. R. Mustapha & S. N. Hashim · 8th National Conference in Education – Technical & Vocational Education and Training (CiE-TVET) 2018 · pp. 420–427
M. R. Mustapha & S. N. Hashim · Interdisciplinary ICT Practise Conference (IIPC 2015) · pp. 194–203
S. N. Hashim & M. R. Mustapha · Interdisciplinary ICT Practise Conference (IIPC 2015) · pp. 213–223
S. N. Hashim & M. R. Mustapha · Simposium Warisan Bangsa 2014: Kemahiran Teknikal Memperkaya Warisan Budaya Bangsa · p. C-15
M. R. Mustapha & S. N. Hashim · Simposium Warisan Bangsa 2014: Kemahiran Teknikal Memperkaya Warisan Budaya Bangsa · p. C-12

06 / TRAINING & COLLABORATION
Workshops, consultation and conversations that connect educators, students and industry with creative technology.
TRAINING & COLLABORATION NETWORK
Selected organisations from previous training, consultation and professional engagements.













WORKSHOPS & SPEAKING
Explore training topics and selected past workshops. Each session can be discussed around your audience and goals.
Durations and outcomes are proposed for discussion. Final content is tailored to participant experience, available equipment and organisational needs.
Audience
Educators, professionals and teams
Suggested duration1 day
Proposed learning outcomeMap a task into an agent workflow and test it with human review.
Design AI agent workflows, connect tools and information, and apply human review to practical task automation.
Enquire about this topicAudience
Students, educators and aspiring developers
Suggested duration2 days
Proposed learning outcomeDesign a screen flow and build a small guided application prototype.
Explore requirements, UX/UI, databases and web or mobile application development, from a working idea to a usable prototype.
Enquire about this topicAudience
Staff, educators and everyday technology users
Suggested durationHalf day
Proposed learning outcomeRecognise phishing signs and prepare an account security checklist.
Build awareness of phishing, account security, data protection and responsible digital practices.
Enquire about this topicAudience
Educators and technical trainers
Suggested duration2 days
Proposed learning outcomeCreate and test a basic Unity AR or VR learning interaction.
Explore Unity workflows for AR and VR learning experiences, including Meta XR and Vuforia.
Kolej Komuniti Kulim · 23 September 2025; Kolej Komuniti Sungai Petani · 4–5 October 2025
Enquire about this topicAudience
Educators, staff and community learners
Suggested duration1 day
Proposed learning outcomeDraft an AI-assisted learning resource and review its accuracy.
Explore generative AI for multimedia content, teaching materials and digital communication.
AI for Digitalpreneur · Kolej Komuniti Kulim · 10–11 October 2025
Enquire about this topicAudience
Students, educators and beginners
Suggested duration1 day
Proposed learning outcomeApply exposure and composition skills to produce a short visual story.
Explore camera fundamentals, composition and creative photographic practice.
Snap & Learn · Politeknik Balik Pulau · 20 March 2025
Enquire about this topicAudience
Lecturers and teaching teams
Suggested duration1 day
Proposed learning outcomeDraft a blended lesson plan aligned with learning outcomes and assessment.
Discuss instructional approaches, hybrid classrooms and AI-assisted learning materials.
Politeknik Tuanku Syed Sirajuddin · 26–28 August 2026
Enquire about this topicPoliteknik Tuanku Syed Sirajuddin
Pejabat Mufti Pulau Pinang
Jabatan Perkhidmatan Awam Negeri Sabah
Politeknik Tuanku Syed Sirajuddin
Kolej Komuniti Kulim
Kolej Komuniti Sungai Petani
Kolej Komuniti Sungai Petani
Kolej Komuniti Kulim
Kolej Komuniti Seberang Jaya
Politeknik Balik Pulau
SMK Tasek Gelugor, Pulau Pinang
Kolej Komuniti Jerai
Politeknik Balik Pulau
Politeknik Balik Pulau
Kolej Komuniti Seberang Jaya
Politeknik Balik Pulau
Politeknik Balik Pulau
Politeknik Balik Pulau
Immersive Technology, Digital Media & Creative Industries
PILOT
Masfara Sdn Bhd
Politeknik Malaysia
Politeknik Malaysia
Politeknik Malaysia & Industry
Politeknik Malaysia & Industry
Politeknik Malaysia
Politeknik Malaysia
Politeknik Malaysia
Politeknik Malaysia
Politeknik Malaysia
KUSKOP / INSKEN
Kolej Komuniti Kulim
Politeknik Tuanku Sultanah Bahiyah
Politeknik Sultan Mizan Zainal Abidin
Beijing Vocational College of Labour and Social Security / Beijing Foreign Studies University
Bahagian Instruksional dan Pembelajaran Digital, JPPKK
National Higher Education Level