rm.Let’s connect
Mohd Razif Mustapha in a blue sweater

EDUCATOR. RESEARCHER. CREATOR.

RAZIFMUSTAPHA

Designing
experiences.
Inspiring learning.

Bringing education, immersive technology
and creative practice together.

Explore my work Download CV
BASED IN PENANG, MALAYSIASCROLL TO EXPLORE 01 — INTRODUCTION

PROFESSIONAL FOCUS

01

Immersive Technology

POLYCC Instructional Expert · PILOT 2026

02

Digital learning leadership

Head of the Digital and Multimedia Learning Center

03

Doctoral research

PhD in Multimedia · UUM, 2025

04

AI & application development

AI-assisted systems, intelligent applications and interactive learning tools.

05

Geospatial & GIS

Geospatialist (Gs.) · M-IGRSM · Spatial data, interactive maps and geospatial applications.

01 / ABOUT ME

Where curiosity
becomes possibility.

I’m Razif, a Senior Lecturer at Politeknik Balik Pulau. I design learning experiences that bring complex ideas to life.

My practice connects software development, artificial intelligence (AI), geographic information systems (GIS), instructional multimedia, UX/UI and immersive learning. Across teaching, research and creative production, I develop intelligent applications, explore geospatial data and design experiences that make learning more engaging and accessible.

16+Years of experience
PhDInstructional Multimedia · UUM
AR/VR · AI · GISResearch & development
Gs.Geospatialist · M-IGRSM

A MULTIDISCIPLINARY PRACTICE

Immersive learning

AR / VR development, instructional design, Unity and Meta XR.

Software & experience

System design, mobile applications, GIS, databases and UX / UI.

Creative technology

Generative AI, photography, videography and digital multimedia.

Teaching & training

Curriculum development, student projects, workshops and consultation.

TOOLS IN MY PRACTICE

ChatGPT
VS Code

02 / SELECTED INNOVATIONS

Ideas, brought to life.

A selection of past and ongoing projects I’ve contributed to across system and application development, immersive technology, AI, GIS and digital learning, including geospatial applications that connect data, maps and spatial analysis.

16 of 16 projects

MARCO, OSIMVR, IMMEROSIM and VRIOTS have registered MyIPO copyright.

03 / THE JOURNEY

Built on experience.
Driven by learning.

Razif in a striped sweater against an orange background

PROFESSIONAL EXPERIENCE

2017 — PRESENT

Senior Lecturer

Politeknik Balik Pulau

Teaching software and mobile development, multimedia and supervising IT projects. Head of the Digital and Multimedia Learning Center; previously Head of the Project Unit.

2010 — 2017

Lecturer

Politeknik Seberang Perai

Software development, web programming and multimedia teaching, student project supervision and teaching innovation.

2009 — 2010

Administrative Officer

KeTTHA

Event management, governance, graphic design, multimedia and industry-government collaboration.

EDUCATION & INSTITUTIONS

Education
2018 — 2025

PhD in Multimedia (Instructional Multimedia)

Universiti Utara Malaysia

2012 — 2014

Master of Instructional Multimedia

Universiti Sains Malaysia

2006 — 2009

BSc (Hons) Computer Science · Software Development

Universiti Teknikal Malaysia Melaka

2003 — 2006

Diploma in Information Technology · Programming

Politeknik Sultan Mizan Zainal Abidin

Certifications & memberships
  • Geospatialist (Gs) Professional Member · IGRSM · 2026
  • POLYCC Instructional Expert for Immersive Technology · PILOT 2026
  • Certified Ethical Hacker · EC-Council, 2022
  • NIOSH HRDF Train the Trainer · 2021
  • Certified Microsoft Innovative Educator · 2021
  • Blockchain Certified Associate Developer · 2021
  • iOS Certified Associate Developer · 2020
  • Android Certified Application Developer · 2019
  • TRIZ Level 1 Certified Instructor · 2016
  • MBOT Graduate Technologist (IT) · 2021
  • Majlis Rekabentuk Malaysia · 2015

04 / RECOGNITION

eDOLA 2024

Overall
Winner.

Digital Learning Innovation Award
Jabatan Pendidikan Politeknik dan Kolej Komuniti

Explore selected awards
2025

Best Innovation Award

IMMEROSIM · Academia Fiesta@USM

2025

Gold Award

VRIOTS · ICIIIC

2025

1st Place · Podiumcast

eDola Digital Learning Innovation Award

2025

2nd Place · ARIFF

eDola Digital Learning Innovation Award

2024

Overall Winner

eDola Digital Learning Innovation Award

2024

1st Place · Augmented Reality & Podiumcast

eDola Digital Learning Innovation Award

2024

2nd Place · AI Video Creative

eDola Digital Learning Innovation Award

2019

Anugerah Perkhidmatan Cemerlang

Ministry of Higher Education

05 / RESEARCH & PUBLICATIONS

Knowledge,
shared.

Research at the intersection of
learning, interaction and immersion.

RESEARCHER PROFILES

Scopus ID

58289313900

ORCID

0009-0006-1976-2533

Google Scholar

Razif Mustapha

ResearchGate

Razif Mustapha

2025Books

The Basic Guide to Photography

M. R. Mustapha, S. N. Hashim & N. A. Daud · Politeknik Balik Pulau

2025Books

An Immersive based learning on Introduction to Networks with Implementation of virtual reality, experiential learning and gamification

M. R. Mustapha et al. · Politeknik Balik Pulau

2025Proceedings

Exploring OSI Model Through Desktop Virtual Reality: Improving Learning Engagement

S. N. Hashim & M. R. Mustapha · Compilation of Innovative Idea 2025

2023Thesis

Instructional design model of mobile augmented reality for enhancing comprehension, learning engagement and perceived motivation in students with diverse spatial visualization abilities

Universiti Utara Malaysia · UUM ETD 11799

2022Proceedings

Students’ Experiences in Final Year Project Presentation 2022 Via 3D Virtual Exhibition in Balik Pulau Polytechnic.

S. N. Hashim, M. R. Mustapha & A. A. Ismail · NaDITEC 22: National Digital Technology and Education Conference 2022 · pp. 105–106

2021Books

Instructional Design Model for Augmented Reality Application

M. R. Mustapha & Goh Eg Su · Advances in Extended Reality, Chapter 7 · UTM Press

2021Books

Human Interaction Techniques for Handheld Mobiles Interfaces

Goh Eg Su & M. R. Mustapha · Advances in Extended Reality, Chapter 2 · UTM Press

2020Proceedings

Incorporating Spatial Visual Topology in Mobile Augmented Reality Application to Enhance Visual Realism.

M. R. Mustapha, N. Yusop & N. Hashim · PBU eDIGEST 2020: ReCoTVET20 · pp. 343–363

2019Proceedings

Learning the OSI Layer Among Polytechnic Students: The Possibility of Using an Immersive Virtual Reality Environment.

S. N. Hashim, M. Masood & M. R. Mustapha · PBU eDIGEST 2019: ReCoVET19 · pp. 232–239

2018Proceedings

Kajian Awal Terhadap Faktor yang Mempengaruhi Pencapaian Pelajar dalam Mempelajari Organisasi Sistem Komputer.

M. R. Mustapha & S. N. Hashim · 8th National Conference in Education – Technical & Vocational Education and Training (CiE-TVET) 2018 · pp. 420–427

2015Proceedings

Animation of Hang Tuah and Hang Jebat: An Anime Style Approach.

M. R. Mustapha & S. N. Hashim · Interdisciplinary ICT Practise Conference (IIPC 2015) · pp. 194–203

2015Proceedings

Video Projeksi Holografi dalam Rekabentuk Pameran.

S. N. Hashim & M. R. Mustapha · Interdisciplinary ICT Practise Conference (IIPC 2015) · pp. 213–223

2014Proceedings

Bicara Seni Makyung dalam Konteks Masyarakat Melayu.

S. N. Hashim & M. R. Mustapha · Simposium Warisan Bangsa 2014: Kemahiran Teknikal Memperkaya Warisan Budaya Bangsa · p. C-15

2014Proceedings

Kajian Etnik dan Adat Resam Masyarakat Chetti dan Baba Nyonya di Melaka.

M. R. Mustapha & S. N. Hashim · Simposium Warisan Bangsa 2014: Kemahiran Teknikal Memperkaya Warisan Budaya Bangsa · p. C-12

Selected credentials and publications in my public CV
Razif in a multimedia production studio

06 / TRAINING & COLLABORATION

Good ideas grow
when we share them.

Workshops, consultation and conversations that connect educators, students and industry with creative technology.

Agentic AISoftware / Apps DevelopmentCybersecurityAR & VR with UnityGenerative AIDigital photographyInstructional designCreative multimediaCybersecurity fundamentals

TRAINING & COLLABORATION NETWORK

Learning with organisations.

Selected organisations from previous training, consultation and professional engagements.

WORKSHOPS & SPEAKING

Learning together.

Explore training topics and selected past workshops. Each session can be discussed around your audience and goals.

Durations and outcomes are proposed for discussion. Final content is tailored to participant experience, available equipment and organisational needs.

01

Agentic AI

Audience
Educators, professionals and teams

Suggested duration1 day

Proposed learning outcomeMap a task into an agent workflow and test it with human review.

Learning focus

Design AI agent workflows, connect tools and information, and apply human review to practical task automation.

Enquire about this topic
02

Software / Apps Development

Audience
Students, educators and aspiring developers

Suggested duration2 days

Proposed learning outcomeDesign a screen flow and build a small guided application prototype.

Learning focus

Explore requirements, UX/UI, databases and web or mobile application development, from a working idea to a usable prototype.

Enquire about this topic
03

Cybersecurity

Audience
Staff, educators and everyday technology users

Suggested durationHalf day

Proposed learning outcomeRecognise phishing signs and prepare an account security checklist.

Learning focus

Build awareness of phishing, account security, data protection and responsible digital practices.

Enquire about this topic
04

AR & VR development

Audience
Educators and technical trainers

Suggested duration2 days

Proposed learning outcomeCreate and test a basic Unity AR or VR learning interaction.

Learning focus

Explore Unity workflows for AR and VR learning experiences, including Meta XR and Vuforia.

Previous session

Kolej Komuniti Kulim · 23 September 2025; Kolej Komuniti Sungai Petani · 4–5 October 2025

Enquire about this topic
05

AI & creative learning

Audience
Educators, staff and community learners

Suggested duration1 day

Proposed learning outcomeDraft an AI-assisted learning resource and review its accuracy.

Learning focus

Explore generative AI for multimedia content, teaching materials and digital communication.

Previous session

AI for Digitalpreneur · Kolej Komuniti Kulim · 10–11 October 2025

Enquire about this topic
06

Photography & visual storytelling

Audience
Students, educators and beginners

Suggested duration1 day

Proposed learning outcomeApply exposure and composition skills to produce a short visual story.

Learning focus

Explore camera fundamentals, composition and creative photographic practice.

Previous session

Snap & Learn · Politeknik Balik Pulau · 20 March 2025

Enquire about this topic
07

Instructional & blended learning

Audience
Lecturers and teaching teams

Suggested duration1 day

Proposed learning outcomeDraft a blended lesson plan aligned with learning outcomes and assessment.

Learning focus

Discuss instructional approaches, hybrid classrooms and AI-assisted learning materials.

Previous session

Politeknik Tuanku Syed Sirajuddin · 26–28 August 2026

Enquire about this topic
Training, consultation & professional contributions